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D3doverrider windows 10 2016
D3doverrider windows 10 2016





d3doverrider windows 10 2016

Multiple results will show up that have the same value but I created this in the first place to avoid any messing about unless you really are just curious (like i was). To verify these numbers yourself, Load up CE and do a float search for the FOV listed with your state. Sprint varies but tends to increase FOV dramatically past 51, sending any attempt at modification haywire. Personal Current Preference of modifier numbers are anywhere between 28-30, thus forcing the 51 of standing fov up to around 79-81.įor the curious, The standard numbers for multiple states as stored in game memory:Ĭrouched ADS (with or without Reflex) 33.16657257 What is unknown to me as the author of this CT is if the FOV being referred to is Horizontal or Vertical. This is separately changeable to allow for the player to reduce camera issues with leaning. The lean check number of 41 is to prevent similar camera issues as described with sprinting when you are leaning from cover. The drawback of having these numbers as the limits is the obvious "change" when you change from one viewpoint to another. When you modify any of the sprint numbers past 52, the sprint camera draws out backwards far too much to be usable. Sprinting usually sends the camera FOV past the standing FOV of 51 into the 53+ range.

d3doverrider windows 10 2016 d3doverrider windows 10 2016

Going any lower leaves any ADS modes unusable due to lack of zoom.ĥ2 being the highest desirable number to modify. This works by checking if the FOV as stored in game memory meets the condition of being between 39 and 52 (also checking if leaning).ģ9 being the lowest desirable number to modify.







D3doverrider windows 10 2016